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Post by kerrilea on Jan 11, 2016 14:16:34 GMT -8
I tried to do the teleporter's first quest but got stuck early. I used my beastlord and sat her in the spawn spot of Fippy in North Qeynos. He hit her every time he spawned and her pet killed him. I did this most of the day yesterday and part of the evening the night before. He never dropped the worn weighted gloves. On a whim, I got the item from Blackburrow and it didn't count for looting it in the quest (but was accepted when I gave it to JJ). I ended up just paying for the quest but I think the drop rate might be wrong for the worn weighted gloves on Fippy. I don't know how many times I actually killed him but it was maybe a total of 5 hours, killing him every 10 minutes or so.
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Post by Osiris on Jan 12, 2016 12:20:33 GMT -8
I upped the drop rate considerably, server reboot is needed for the updated drop rate to take effect.
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Post by kerrilea on Jan 12, 2016 14:12:02 GMT -8
Thank you
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Post by hi2ukindsir on Nov 21, 2016 6:34:35 GMT -8
It's like this on a few parts of the quest lines.
I know the Najena robe took about 8 kills for my first char, havent started farming it for 2nd box. The Fungus piece from unrest was also a pain. 1st kill for my bard, 20+ for my cleric. (20+ for my mage as well). Not sure if i'd prefer a drop rate increase or a respawn timer increase.
I really like these quests, and appreciate them taking me to places i wouldn't normally visit and killing things i wouldn't normally hunt for. However some of the parts could be tuned more IMO. The 'un-fun' part of the quest is sitting in a zone (that doesn't provide exp due to mob lvls) for hours (I'm 2-boxing) waiting for the quest piece. It also doesnt help that a few times I've forgotten to turn in the previous step on one of my boxes, so i dont get credit for 'looting' the item for the next step. Thats my own fault though.
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Post by Osiris on Nov 23, 2016 13:07:58 GMT -8
The drop rate for the robe in najena has been increased, and that increase is 'in effect' now.
There should be more jack-o-laterns spawns concerning the fungus, that should make getting item less of a hinderance.
About the 'not getting credit' for looting out of sequeunce....it makes me re-think a couple ideas about the that quest line; let me get back to you on that.
thanks for posting
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