Post by Ash on Apr 22, 2016 19:37:06 GMT -8
In Plane of Innovation, the Manaetic Behemoth remains untriggerable solo; it was good to tone down the AE discharge of the clockwork spiders but it is not enough. Even if one runs through the dialogue with the gnome at the entrance and is properly preflagged, even eating the AE's for ten minutes is not enough for the Behemoth to become active; even creating piles and piles of spiders until they start rotting is not enough. All I believe that needs to be done is to change the flags on the boss so that he is targetable; with the attenuated spider AE DD the script should just run over and over, however, it would probably be best to remove it in case there are memory leaks or unclosed counters. It may be as simple as going to the poi scripts folder and deleting anything having to do with this npc, but I am sorry, I do not have a local copy to check what scripts are running there.
The earliest center corpses have long since started rotting; this is about fifteen minutes into clockwork spider slaying, and my hands honestly started hurting-
In Yxtta, the first boss Pixtt Suir Mindrider uses two apparently unresistable charms that cannot be broken, and if more than one player tries to kill here they die quite quickly to their partner or partners due to scaling here. This is not a problem so much for any melee or hybrid class but it makes her pretty much unbeatable by casting classes, or those with low or no melee skills.
mqemulator.net/npc.php?id=291111
everquest.allakhazam.com/db/npc.html?id=14629
Offending spells are
Chaos Epidemic mqemulator.net/spell.php?id=5023
everquest.allakhazam.com/db/spell.html?spell=5023
Curse of the Ikaav mqemulator.net/spell.php?id=2685
everquest.allakhazam.com/db/spell.html?spell=2685
And her various ward spells; three of which effect only spell casters; the main problem being that nearly 200 curse counters are setup and even spamming 'radiant cure' is not nearly enough to get rid of them before they are reapplied. Quite honestly this encounter needs to be better tuned, and rather than totally gimp her by removing her unique set of spells, wouldn't it be possible to simply nerf her health by a significant amount?
She would probably beat even well geared level 65 players half the time if her health were reduced 90%; from 648,594 hit points to just 64.8k
Clerics at this level nuke for about 20k, Druids nuke for a bit less than 30k, and Wizards nuke for a little under 40k non-crit; so, 65k hp is likely not within "one shot" range of even the top nukers. Most melee classes have little to no trouble with her, other than her fight is long and annoying and if you partner with anyone else, one will kill the other(s) leaving only the top melee class alive. On test, if a Bard can kill her solo (half the time), then she could be considered to be "properly tuned" for average solo play.
Lastly, the "riddle door"- or "reptile door"-- is apparently very bugged here, despite abundant spoilers; I'm guessing that the main culprit is the timers, rather than the game objects; either way, the scripts are incomplete and do not give enough feedback to players to successfully beat the riddles, opening the door for a few (3.5 - 4.0 ) hours.
everquest.allakhazam.com/db/quest.html?quest=7611
This is kind of tricky, and there is no best way to fix this for solo play; the simplest fix is to simply remove the door game object, or at least the lock condition on it- or change it to a different key or object that players can actually obtain solo. Naturally, Sony put this stupid content block in to slow down player progression, and for a long time, even sharing the ## spoilers with others outside your guild was considered to be traitorship. Sadly, this set of puzzles is nothing anymore but broken, needless, boring and unimmersive content.
Besides, it is my understanding that players using certain clients and cheatware can just warp to the reptile bosses and engage them anyway.
....
Lastly, is the NPC "Mastered Destroyer" in game? I have never seen him and he is a good source for 2 of the 3 top GoD level 65 spells/songs. It appears that he has four placeholders but a low chance to spawn, so perhaps I have just been unlucky so far.
mqemulator.net/npc.php?id=291107&view=generalinfo
everquest.allakhazam.com/db/npc.html?id=15275
Thanks for reading
The earliest center corpses have long since started rotting; this is about fifteen minutes into clockwork spider slaying, and my hands honestly started hurting-
In Yxtta, the first boss Pixtt Suir Mindrider uses two apparently unresistable charms that cannot be broken, and if more than one player tries to kill here they die quite quickly to their partner or partners due to scaling here. This is not a problem so much for any melee or hybrid class but it makes her pretty much unbeatable by casting classes, or those with low or no melee skills.
mqemulator.net/npc.php?id=291111
everquest.allakhazam.com/db/npc.html?id=14629
Offending spells are
Chaos Epidemic mqemulator.net/spell.php?id=5023
everquest.allakhazam.com/db/spell.html?spell=5023
Curse of the Ikaav mqemulator.net/spell.php?id=2685
everquest.allakhazam.com/db/spell.html?spell=2685
And her various ward spells; three of which effect only spell casters; the main problem being that nearly 200 curse counters are setup and even spamming 'radiant cure' is not nearly enough to get rid of them before they are reapplied. Quite honestly this encounter needs to be better tuned, and rather than totally gimp her by removing her unique set of spells, wouldn't it be possible to simply nerf her health by a significant amount?
She would probably beat even well geared level 65 players half the time if her health were reduced 90%; from 648,594 hit points to just 64.8k
Clerics at this level nuke for about 20k, Druids nuke for a bit less than 30k, and Wizards nuke for a little under 40k non-crit; so, 65k hp is likely not within "one shot" range of even the top nukers. Most melee classes have little to no trouble with her, other than her fight is long and annoying and if you partner with anyone else, one will kill the other(s) leaving only the top melee class alive. On test, if a Bard can kill her solo (half the time), then she could be considered to be "properly tuned" for average solo play.
Lastly, the "riddle door"- or "reptile door"-- is apparently very bugged here, despite abundant spoilers; I'm guessing that the main culprit is the timers, rather than the game objects; either way, the scripts are incomplete and do not give enough feedback to players to successfully beat the riddles, opening the door for a few (3.5 - 4.0 ) hours.
everquest.allakhazam.com/db/quest.html?quest=7611
This is kind of tricky, and there is no best way to fix this for solo play; the simplest fix is to simply remove the door game object, or at least the lock condition on it- or change it to a different key or object that players can actually obtain solo. Naturally, Sony put this stupid content block in to slow down player progression, and for a long time, even sharing the ## spoilers with others outside your guild was considered to be traitorship. Sadly, this set of puzzles is nothing anymore but broken, needless, boring and unimmersive content.
Besides, it is my understanding that players using certain clients and cheatware can just warp to the reptile bosses and engage them anyway.
....
Lastly, is the NPC "Mastered Destroyer" in game? I have never seen him and he is a good source for 2 of the 3 top GoD level 65 spells/songs. It appears that he has four placeholders but a low chance to spawn, so perhaps I have just been unlucky so far.
mqemulator.net/npc.php?id=291107&view=generalinfo
everquest.allakhazam.com/db/npc.html?id=15275
Thanks for reading