Post by Ash on Nov 27, 2016 21:11:11 GMT -8
During the Iqthinxa Karnkvi raid event, at 75% she de-aggros and recenters herself in the small arena area, then her three pets spawn all aggressive to whoever is on top of the hate list. The main problem is that they all do aggro at once. Before, they had small enough aggro/assist radii that the encounter was still soloable, as it is right now, it really two well geared players, one of which has to be a healer to take the whole pack on. I was able to duo it with fresh 65 SK and 65 Shaman but -wow- it was a rather long and hectic fight.
Humbly suggest to make their aggro and assist radiuses smaller.
And is there no way to shorten these encounters without totally gimping them? One of the things that still confounds me is how almost every MMO has failed to hit the sweet spot for "encounter resolution"-- people only have so much time to play each day, and when it comes to raid encounters, they're usually way longer than they have to be, and that is usually thanks to a recipe of enormous NPC health, HP regen, resists, and/or mitigation/immunities. I can easily get that these encounters were originally designed for dozens of players, and not to be soloable at all... the things is, in the time that it takes to down any of the real RAID bosses in Qvic, you could've killed hundreds of ordinary experience-yielding NPCs in any other zone. It is duly noted that you have worked very hard on the GoD zones already, but the GoD RAID encounters themselves could still use some better "solo-friendly" tuning. Maybe aim to bring the overall time for these encounters (mainly Cyno~ and Iqth~) down from a half hour to maybe ten minutes or even less.
Anyway, the three offending "linked" NPCs for this encounter are:
Rav Gernkki
mqemulator.net/npc.php?id=295131
Rav Karnkki
mqemulator.net/npc.php?id=295133
Rav Marnkki
mqemulator.net/npc.php?id=295132
Thank You!!
Humbly suggest to make their aggro and assist radiuses smaller.
And is there no way to shorten these encounters without totally gimping them? One of the things that still confounds me is how almost every MMO has failed to hit the sweet spot for "encounter resolution"-- people only have so much time to play each day, and when it comes to raid encounters, they're usually way longer than they have to be, and that is usually thanks to a recipe of enormous NPC health, HP regen, resists, and/or mitigation/immunities. I can easily get that these encounters were originally designed for dozens of players, and not to be soloable at all... the things is, in the time that it takes to down any of the real RAID bosses in Qvic, you could've killed hundreds of ordinary experience-yielding NPCs in any other zone. It is duly noted that you have worked very hard on the GoD zones already, but the GoD RAID encounters themselves could still use some better "solo-friendly" tuning. Maybe aim to bring the overall time for these encounters (mainly Cyno~ and Iqth~) down from a half hour to maybe ten minutes or even less.
Anyway, the three offending "linked" NPCs for this encounter are:
Rav Gernkki
mqemulator.net/npc.php?id=295131
Rav Karnkki
mqemulator.net/npc.php?id=295133
Rav Marnkki
mqemulator.net/npc.php?id=295132
Thank You!!