Post by Ash on Dec 30, 2016 22:48:41 GMT -8
mqemulator.net/npc.php?id=291107&view=dropcharts
After dozens of kills over three days, on three different characters, I have yet to even see one taelosian stone... I'm sure I'll see one sooner or later, I'm just thinking out loud here.
Think, every single caster that plays here is going to have to probably farm/kill this/these NPCs to complete their level 65 spells. Is there any good reason NOT to allow these to tradeable, or NON-Lore, or to increase the drop rate significantly? Face it, some classes still solo better than others, no matter what spells they have, or how well geared they are.
The second drop column in the database could easily accommodate a 50/50 chance at one rune or the other, and it would still probably take a whole day to acquire the 2 runes that every caster would need for their second and third GoD spells.
I'm not advocating that ALL these changes are needed, but some kind of change is needed, imho; which changes make the most sense or are easiest to implement?
Lore and tradeable makes a good deal of sense, but if you can't get them after days of zone-reset farming, what use it? That kind of power gaming isnt really fun, and there's going to be crowding in the future, whereby the zone cannot simply be reset because other players are using this zone; so, I also advocate upping the drop rates significantly.
The best argument for removing the Lore tag is that fewer simply "go to waste"- but the results are all NO TRADE spells, so guilds can't really bank these, and it just leads to making "Lore alts" and "bank alts"- it removes a hassle for players to allow them to be non-Lore, and tradeable; they still have to be level 65 to be able to turn these in to the NPC in Abysmal Sea, and these rewards are class specific NO TRADE...
So, teams of Necro or SK alts won't be farming these, no matter what, and it may help players who are willing to help others help those classes that do not "kill as efficiently" (Enchanters, Clerics, Bards, EG)
Thanks for reading
After dozens of kills over three days, on three different characters, I have yet to even see one taelosian stone... I'm sure I'll see one sooner or later, I'm just thinking out loud here.
Think, every single caster that plays here is going to have to probably farm/kill this/these NPCs to complete their level 65 spells. Is there any good reason NOT to allow these to tradeable, or NON-Lore, or to increase the drop rate significantly? Face it, some classes still solo better than others, no matter what spells they have, or how well geared they are.
The second drop column in the database could easily accommodate a 50/50 chance at one rune or the other, and it would still probably take a whole day to acquire the 2 runes that every caster would need for their second and third GoD spells.
I'm not advocating that ALL these changes are needed, but some kind of change is needed, imho; which changes make the most sense or are easiest to implement?
Lore and tradeable makes a good deal of sense, but if you can't get them after days of zone-reset farming, what use it? That kind of power gaming isnt really fun, and there's going to be crowding in the future, whereby the zone cannot simply be reset because other players are using this zone; so, I also advocate upping the drop rates significantly.
The best argument for removing the Lore tag is that fewer simply "go to waste"- but the results are all NO TRADE spells, so guilds can't really bank these, and it just leads to making "Lore alts" and "bank alts"- it removes a hassle for players to allow them to be non-Lore, and tradeable; they still have to be level 65 to be able to turn these in to the NPC in Abysmal Sea, and these rewards are class specific NO TRADE...
So, teams of Necro or SK alts won't be farming these, no matter what, and it may help players who are willing to help others help those classes that do not "kill as efficiently" (Enchanters, Clerics, Bards, EG)
Thanks for reading