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Post by Ash on May 20, 2018 23:59:09 GMT -8
Character "Elov" apparently has lost his tier 3 teleport privileges somehow. There was a brief crash or restart, or else my characters were kicked, and I went to TP to new Plane of Hate just now, where I've obviously been before on my first Mage (check my bank, Elov has the Mage staff from PoH in his bank), I was given a bizarre error and the script tried to give the tier 3 teleport quest again (but have instead given the Server Charm Cure one instead?)- but failed, because I paid for this a long, long time ago (in fact, i think it was when the ports cost more). Please advise when you have time. 3 sequential screenshots included. Thanks so much Attachments:
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Post by Osiris on May 21, 2018 0:24:05 GMT -8
im restoring the DB now to before the update as applied. i'll figure this out tomorrow.
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Post by Osiris on May 21, 2018 15:36:03 GMT -8
problem was a pattern matching regex. - Fixed
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Post by Osiris on May 22, 2018 8:29:31 GMT -8
I like the idea of what you're trying to do with the script; flagging every character and future character(S) on the accounts for ports, but there really was nothing wrong with just buying the tiers per character (if ppl didn't want to deal with the quests), other than they are unusually expensive, given the levels of places they send you. They are expensive because I'd prefer that ppl not purchase their way thru it, but I did want to have that option out there for anyone that wants to go that route. Paying Janejett for each tier does give that player credit for completing the task. (which is going to be significant once the quest for the Pholtus Phocus is put into place.) So paying Janejett for each tier is expensive, but the character will get credit for the completing the task (while characters with just 'account access' do not have the tasks completed) The 'account access' regarding the Janejett Tier tasks (much like how the 'account access' works for VP) is actually part of the changes pertaining to the over-arching (Phocus) quest that I keep referring to. future: THAT over-arching quest will then lead into a progression of POP (POP is under utilized; the goal was to have ppl doing PoTime runs). Last night, I went thru some threads on this forum looking at POP problems and found a thread on the Ring events in Earth not working correctly. I went thru all the ring events (vine,dust,stone,mud) and made changes/updates to make everything work. Some of the default scripts for those events were not correct and have been corrected or altered (example - after triggering the vine event, only 10 A_Bloodthirsty_Vegerog will spawn; no more spawning 10 more every minute). The 3day reset time has been lowered to 3 hours. Although there are multiple timers and they start at different times so the FULL event doesnt reset 3 hours after it was started, more so 3 hours after the last event completed. The only issue left with the ring events is the spawning of the mystical arbitor of earth (the script did not kick off, eventhough I had all of the proper quest flags in place. At that point it was 2am and I had work at 7:30am) Another issue I can see is 'failing the event upon death'; as it is now if you die the event fails, and there is no way to reset it other than waiting for the 3 hour window to reset. (making PoEa a static zone may resolve this issue; while static, the zone and scripts should stay active when the player leaves the zone in death. Upon getting back to PoEa, hopefully the scripts/mobs are still running and not affected. I'm not sure at this point if this will resolve the issue). If that doesnt work, I'll have to come up with a more creative solution.
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